Adventures in the Elsir Vale
O1. Palace Arkona – A black palace that serves as home to the ruling family. The walls are carved of black Marble.
02. Old City Hall – The old city hall now houses minor and unimportant city offices.
O3. Orsini Academy – This famed sword school stands in the heart of the old city’s center.
O4. Endrin Military Academy – Barracks and training facilities for Brindol’s garrison.
O5. Reefclaw Run Market – Jigsaw sharks, Alikan oysters and other seafood can be bought here.
O6. Sticky Mermaid – An unwholesome tavern that serves Fishjack, a potent spirit only found here.
O7. Jeggares Jug – One of the many old taverns that fill the old dock.
O8. Copper-Beater Hall – Inside smiths endlessly beat copper into sheets, rods, plates, and other items.
O9. Eels End – A clot of ships permanently moored offering gambling, drugs, and prostitution.
O10. Exemplary Execrables – This formal temple of Aroden is now home to a detestable theater of all things foul, gore-slicked, and unnaturally pornographic.
O11. Temple of Aroden – A faded and crumbling temple.
O12. The Traveling Man – A bar known for its proximity to one of Brindol’s Otyugh plugs.
O13. Hessin, Newby, and Sage Paint Manufactory – Home of fine pigment makers.
O14. The Ironworks – Brindol’s Ironworks.
O15. Vencarlos Home- Home of Vencarlo.
O16. Rackers Alley – The surrounding buildings throw this awkwardly bent alley into constant shadow. The alley is constantly strewn with garbage and usually avoided.
O17. Vencarlos Academy – A swordfighting academy dedicated to finesse fighting styles.
O18. Salvators Home – Home of Salvator Scream, a painter.
O19. Pilts Palace – Home of Pilt, the self-named “Emperor of Old Brindol.”